It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
Included in the zip folder: detailed lesson plan, presentation, four fantastic personification generators (spooky woods, old buildings - inside and outside, creepy caves and majestic mountains). You will need 1-6 dice to use the personification generators. Try them - the combinations really work!
Everything is Word/PowerPoint so you can edit and adapt as you wish.
This is a carefully planned, fully resourced and differentiated lesson about personification aimed at upper key stage 2 writers.
I used this session to create poetry with personification, but it would work equally well with descriptive writing or story settings.
The lesson is structured as follows:
Warm up
What is figurative language?
What is personification?
Can you personify your noun using one of the prompts on the screen?
Shared writing
2 differentiated dice-based personification generator activities - children use these to create stunning examples of personification about spooky woods (one verse) or spooky buildings (two verse: inside/outside writing) - try it!
Peer assessment
There are two additional personification generators if your class are keen to do more (cave and mountains).
Fully road tested - in one session the whole class had written superb personification poems (example included on the ‘woods generator’), and they really enjoyed the spooky theme. I hope your class have the same success.
This is an Iron Age themed Quiz Quiz Trade with 32 facts for the class to learn - this really support information writing.
Also included are instructions on how to play Quiz Quiz Trade and an extra little 12 fact Quiz Quiz Trade about Mammoths!
This is a one week (5 lesson) poetry unit inspired by a Simon Armitage poem. The unit is based on my popular free resource ‘First day back poetry’. I have spent some time developing that activity into five fully resources lessons. I hope your class enjoy it as much as mine did! Everything you need is here. All resources are fully editable (PowerPoint and Word). If you buy this unit, please please open the zip folder, containing lesson-by-lesson sub folders within. The PNG files are just to preview the unit.
Lesson 1 Reading fluency, vocabulary and comprehension
• I can read poem showing understanding through pace, tone and volume
• I can discuss a poem and discover its meaning
Activity 1 Model expressive reading of a line and then a verse.
Activity 2 Partner reading.
Activity 3 Discuss the poem and try some comprehension questions
Lesson 2 Exploring vocabulary
• I can explore the meaning of words (in context)
Activity 1 Reusing and defining
Activity 2 Sketchnoting
Lesson 3 Capturing ideas for poems of our own
• I can compose lines for a free verse poem using my own life experiences
Activity 1 Connect
Activity 2 Enjoy listening to poetry
Activity 3 Partner talk
Independent task Can you make the ordinary sound amazing?
Lesson 4 Arrange and edit for poetic techniques
• I can edit my poem for poetic techniques
Activity 1 Warm up
Activity 2 Listen
Activity 3 Arrange
Activity 4 Edit for poetic technique
Activity 5 Peer assess
Lesson 5 Present and perform!
• I can prepare a poem to be presented to an audience
Activity 1 Read your poem
Activity 2 Think of title for your poem
Activity 3 Prepare your poem to be read aloud
Activity 4 In groups of four, read your poems to each other
Two dice games for KS2:
‘Point or show quantity’ pupils explore the two basic functions of determiners.
‘Introduce the noun’ pupils add determiners to noun phrases and sort determiners into groups.
Both games have a competitive element but are tightly focused on the following objectives:
I know that determiners have two jobs: ‘pointing’ or ‘showing quantity’
I can use determiners accurately in sentences
I can use a wide variety of determiners to introduce nouns
I can sort determiners into groups
Determiners can get a little confusing for primary school aged children when you get beyond simple ‘a’ or ‘an’ activities. How far you go with your class is best judged by you (of course!).
Through the presentation (which you may wish to simplify, depending on how far you wish to go with determiners) and engaging dice games, children will use lots of talk, and really engage with this tricky-to-define but important group of words.
Create stunning descriptive sentences about WW2 settings. During this sentence building activity, young writers describe damaged homes, a pier and a pavilion. You could quickly edit the images and the word banks to match landmarks in your local area. We went on to use the sentences we created in stories set during WW2. Enjoy!
This session teaches children one way of structuring a biography paragraph. Prior to the session, children will need to have gathered some information for the biography they are going to write. Everything else you need is here!
You are buying:
- a detailed lesson plan;
- a 'paragraph party' resource, based on Anne Frank's life;
- a presentation, including suggested shared/modelled writing.
A brilliant lesson on homophones and near homophones, suitable for Year 5 and Year 6.
Assessment focus:
I understand the term ‘homophone’.
I can give definitions of many common homophones.
I can spell common homophones.
You are buying:
- a detailed lesson plan;
- ‘mistaken identity celebrities’ PowerPoint;
- mistaken identity scavenger hunt;
- self –assessment tool (on powerpoint);
- engaging dice game differentiated 2 ways - plenty of challenge - answer checkers provided;
- SEN/low attainers activity;
- an extension activity for those who finish.
You’ll love this session - a fun way to explore homophones and near homophones.
Do you want your class to learn about the language of explanation whilst also learning how to host parties and start fires in the wild? Try the dice activity ‘Cause and effect’.
Assessment focus:
I can use causal connectives to extend a sentence or begin a new sentence.
When writing explanations, many children find it difficult to discern between conjunctions that join sentences (eg because, so) and adverbs/adverbials that begin a new, closely related sentence or at the very least follow a semi-colon (eg however, as a result of).
This activity gives children lots of opportunities to use causal connectives (because, so, so that, however, consequently, this means, this will, this may, as a result of this) orally and in sentences. Most importantly, it helps them to think about whether they are extending a sentence or beginning a new one.
This could be used before my other popular resource for explanation writing: ‘Explain yourself’. That activity enables children to develop a full explanation, whereas this narrows the focus to sentence skills.
I couldn't find much out there on KS2 noun phrases. Lots of stuff for KS1, but I feel it still needs pushing in KS2. On top of that, I couldn't find any decent short texts for sci-fi writing...
So here is a very exciting - but also brief - sci-fi text. Children have to expand the noun phrases. There are 6 suggested ways they can expand nouns and a detailed word bank to support them.
The text could also be used as a model for writing - it would be easy to play with it create something entirely new.
Worked for my class.
Adverbs are one of the trickier word classes, so let's start off with the basics and learn in a playful way.
From Year 3 onwards, children are expected to understand the term 'adverb' and use adverbs in sentences. From Year 4 onwards, children are expected to be able to open sentences with adverbs.
In this fully resourced lesson (including lots of engaging activities), complete with lesson plan, presentation and a lively dice game, children will learn to understand the term 'adverb' as well as exploring some of the functions of adverbs. They will also have plenty of opportunities to use adverbs in sentences orally - though if desired, they could record their learning as well.
There is also more challenging task for your talented writers and I have included the game cards so that you can edit them to match your class text.
This lesson would also be an ideal revision tool for the Year 6 Grammar Test.
Your class will enjoy playing: 'Will you or won't you?'
This is a brilliant way of motivating children to use modal verbs accurately in sentences.
Children have to play against each other. One child is trying to go to a sleepover and the other other is desperately trying to avoid it.
Sounds bonkers? Well, maybe a little, but it certainly generates a lot of sentence work and discussion.
Children will all know what modal verbs are by the end of the lesson. That's a promise.
All instructions and resources included - just add dice and counters.
I can say and write simple, compound or complex sentences
If children become confident at using a blend of simple, compound and complex sentence structures, their writing will be varied and accurate. For many young writers, this is not easy to achieve. These sentence skills must be revisited and rehearsed over and over again.
Practising sentence skills could get boring! This lively dice game, to be played in pairs, generates lots of purposeful talk about sentences. Children collect game cards to win! If children record their sentences, it also generates plenty of good examples to refer back to during whole class sessions.
The activity is differentiated three ways. At its most basic, children generate a mixture of the three sentence types. On track writers try a wider variety of subordinating conjunctions. More able writers are moved on to creating sentences with a greater number of clauses.
I used this for myth writing. If you wanted to, the ‘game cards’ and sentence examples on the ‘dice guides’ could be easily changed to match any story or text. It’s a great way of learning or revisiting these three important sentence types.
*I have added a version of the game with Beowulf game cards and another version with ‘ough’ words, to demonstrate how the game can be adapted to different texts or spelling patterns.
This is a 3 week English unit on myth writing. If you buy this, just use the zip folder - the other resources are just there to preview. I have used this myth many times and developed it each time. It always gets fantastic writing from children, regardless of their attainment. The model text follows the pattern of a ‘warning story’, and it is flexible enough allow young writers to create their own unique myths.
I have adapted it for use in Y4, 5 and 6. I am sure it would work in other year groups too.
Within the zip you will find:
detailed and creative planning to a high standard;
a very short version of the traditional story the Asrai, to be used as a model text;
a tool kit (or set of success criteria);
planning sheets (differentiated);
peer assessment sheets (differentiated);
some of my dice grammar games that can be used during the unit;
writing prompts;
comprehension questions.
I am sure you could quickly adapt this for use in your own class - it is ready to be used!
I hope your class enjoy writing some incredible myths, using the simple pattern of ‘The Asrai’.
THIS IS THE BEST WAY TO MAKE PARAGRAPHING A FUN AND CONCRETE EXPERIENCE. This is a fun and engaging whole class activity about organisation within a paragraph. Using a non-fiction context (information about football) pupils go to a paragraph party. They have to work out who is hosting the party (the topic sentence), who is the uninvited guest (information that doesn’t belong) and various other activities.
In short, it’s a lively and memorable way of exploring non-fiction paragraphs.
I have recently produced a far more in depth ‘Theseus’ unit with masses of carefully produced, differentiated resources and detailed planning. It is available here: https://www.tes.com/teaching-resource/theseus-and-the-minotaur-3-weeks-of-detailed-planning-fully-resourced-and-differentainted-11914692
Here are lots of older Theseus resources, including a model text, comprehension work, story boards, fronted adverbials activity, planning frames etc.
Assessment focus
I can use colons to explain and add detail (description: detail)
I can use colon sentences in non-fiction writing
Colons can be used for various purposes (before lists, introducing quotes), but this activity focuses on the use of the colon to separate two main clauses. By playing this dice game, children get plenty of opportunities to practise this skill, whilst finding out about some very creepy creatures.
There is also a version of the activity for learners that need a lot of support, and an explanation of what to do with your high attaining writers.
Enjoy!
I or Me? These two pronouns are used regularly in English spoken language and writing, but often incorrectly! In KS2 children are expected to make an 'appropriate choice of pronoun or noun within and across sentences to aid cohesion and avoid repetition'. This resource provides a lesson plan outlining the rules regarding when to use 'I' and 'me' correctly (focussing on using I or me with another name) through a Powerpoint presentation with working examples and a board game. It also teaches the children a 'trick' to use to self-check that they have chosen the correct pronoun. There are 'support' and 'challenge' versions of the game and the grids are complete with no cutting out required, saving you plenty of time! The game is a fun way to consolidate the learning and includes a simple lesson plan, the game, the powerpoint presentation and the game boards, all of which can be edited and adpated to suit your pupils. I or Me? is best suited to Years 4-6 for use with children who speak english as their first language or for older children for whom english is an additional language.
Word and PDF both included
Assessment focus
I can build solid sentences
Explanation
We teach a lot of grammar in primary schools, but many children still struggle to see how it all fits together. There are plenty of children in upper KS2 who cannot compose grammatically correct sentences. Whilst it is true to say that reading, story-telling and listening to stories are the best ways to build awareness of sentences, it may also be helpful to give children some basic sentence patterns to use. If children can internalise these basic patterns, they may be able to use them in infinite different ways. Ultimately, we hope that children feel confident enough to move away from the patterns we give them and onto creating patterns of their own.
Who is this for?
On Track (ARE)
The ‘4 brick’ version of this activity is for writers who could be at age related expectation if they could create grammatically correct extended sentences.
Support
There is also very simple ‘3 brick’ version of the activity for learners who are not able to write in simple ‘one clause’ sentences.
Going deeper
Children who are already confident at writing in accurate sentences can try the ‘Follow the dice’ activity (included). These learners will focus on using sentence variety.
Spelling can be fun when approached through games. Here are some great spelling games that I have perfected over the years.
Huge saving available here!
It can be tricky for young spellers to choose between the suffixes ‘-able’ and ‘-ible’. The two player dice game ‘WinnABLE’ gives players lots of opportunities to spell and discuss these words and introduces a much needed element of FUN! There is also a simple presentation and a word sorting warm up to use with your class. I’d allow a full session for this suffix work.